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Tri-Cities teams poised to make opponents pay from three-point line

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Geneva coach Phil Ralston doesn’t get fooled by a feel-good shooting hot streak if, in the bigger picture, the outside attempts are hurting more than helping. But in seasons like this one, Ralston thinks the math should support plenty of launching.

“I’m very much a guy that believes in percentages,” Ralston said. “I want the best percentage shot we can possibly get. If we can have someone that can shoot threes at a 40 percent clip, I think that’s a pretty good return on your investment.”

Lacking elite three-point shooters for much of his tenure, Kaneland coach Brian Johnson instead emphasizes slashing to the rim and crashing the offensive glass. That approach should carry over this winter.

But even when teams have three-point firepower to spare, generating inside and mid-range production makes for better balance and, ultimately, frees up shooters. Woods thought the Saints settled for too many so-so three-point tries last year, and intends to ensure big men such as David Mason and Dan Wilkerson are not ignored this season.

“You’re going to see us attacking the basket a little more and getting the ball inside a little more,” Woods said. “Although we will shoot the three and we’ll play uptempo, a good team can score inside and outside, and I think we’re going to be a pretty good team this year, and I think we’re going to have that ability to shoot inside and outside.”

‘Bench will probably do most of the talking’

Aurora Christian coach Pat McNamara stopped a recent practice to grill a player about what he perceived to be an ill-advised three-point shot. If it had been one of his top shooters, such as Haydyn McNelis, attempting the shot, practice would have marched on uninterrupted, make or miss.

Conversations like that one – often one-sided ones – occur in just about every gymnasium in the state this time of year as coaches attempt to make clear exactly how much freedom each player has from the three-point arc.

For a lucky few, the light is virtually always green. Most cases are more situational, depending on if shooters have shown better results in transition, as spot-up shooters or coming off screens.


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